First of all, thank you in advance for your help. I’m not an experienced UE4 programmer, so bare with my incompetence.
I’m trying to import a map (including heightmap) as a landscape in UE4. The (what I though) more complicated part is done, such as creating the heightmap, importing it, etc… And the results is acceptable. Now I would like to import the map texture (a png image, basically) into de landscape. The relation should be 1:1, so I don’t want tessellation.
The current landscape I get is:
and the simple material I created with the texture is the following:
I’m thinking that maybe landscapes are not though to be used that way… That rendering small textures is way more efficient than a huge one… But I want to make sure.
Some more details:
- The texture sample is set to “Shared:wrap” and the texture both in x and y to “wrap”.
- The texture is a png image of size 2017x2017, identical size to the imported heightmap.
If there is a better way to do what I’m trying to do… please let me know…