I’ve just ran into a problem which is somewhat confusing, I have a landscape material that supports tessellation (Only around the character, rest is just normal without tessellation) but somehow parts of my landscape turn black. So far I noticed is that it’s being affected by tessellation (when I turn it off, everything is fine) and the landscape LODDistance Factor.
For what gets tessellated I’ve used these 2 (The bottom one was for testing)
Which gets feed into my World Displacement function
Am I missing something that causes it to interact with the LODdistance Factor? Weird Part is a few days ago everything worked fine, I only replaced some textures I made.
Did some tests in Unreal 4.14, the black areas are fixed however Crack Free Displacement still doesn’t work.