xexaaron2
(xexaaron2)
March 15, 2023, 3:17am
1
My landscape tiles seem to be separated by the tiniest bit of distance. It is not visible when they are lit by my directional light, but when the area of the landscape with seams has shadows they are very noticeable, It gets a lot worse when moving.
All of my lighting is set to movable.
Hey there @xexaaron2 ! I found a couple users that had the same issue in the below threads, maybe they could help?
Here is the solution (had the same issue, solution is tested and confirmed):
The displacement is relative to the horizontal vertex spacing and due to the compression in the HFZ file format, which allows a small height encoding error (+/- 1% of the horizontal scaling).
Do this in L3DT:
go to the ‘File->Format preferences’ option in the L3DT menu,
select the ‘Project maps->Heightfield->HFF (L3DT)’ tree option,
Press the ‘options’ button, and set ‘DataSize’ to 4 and ‘FloatFlag’ to true (double…
xexaaron2
(xexaaron2)
March 15, 2023, 9:29pm
3
Thank you, following the first source fixed it.