I am new to Unreal, but keen to learn as much as I can. I am messing around with my first real level and I have encountered a problem with the lighting.
Basically when I load into the level the colours and lighting levels seem ok, but after a few seconds they become quite bright and almost white washed, is this maybe something to do with post process?
I am not too sure, any tips would get appreciated. Screenshots provided to provide a reference.
I have a Lightmass Importance Volume, Light source, Sky Sphere and Atmospheric Fog on the level.
I also have a simple day night cycle implemented - picture below
Before with "normal colours"
After - white wash