Been having trouble with these for awhile now, so if anyone can help me out I would greatly appreciate it.
I have a landscape, that uses the layers blend Node:
From what I understand there USED to be a 3 material rule but that was removed. I was using the material functions in here but, making changes and such to try to get this to work right and so I moved it all directly into the Material.
The actual material is set to Fully rough and as you can see at the bottom uses 1/8 mobile textures.
Every texture is set to Shared: Wrap
Everything appears correctly in the normal shaders, if a bit bland and basic.
Except when you Get really close the grass textures are still there. This wasnt the case originally and i’m not sure what I did to make this start happening this way. Originally when you painted anything over that base layer ONLY it showed through, which is what I wanted.
And all textures in this are small. No crazy sizes and they dont use up a bunch of memory
But when I swap to mobile preview it doesnt load these textures (just using the default high end mobile shaders)

I’d appreciate a point in the right direction/feedback on how to get them to display


