Landscape layers...dont look right....

So followed a tutorial. Created 3 materials for use as layers.

They are in material functions that I just have plugged into the layer blend node that does into a make attributes (which is collapsed using the tick for use material attributes)


This is my Snow areas, which i plan to use for mountain tops

Plains for most of the ground and stuff (i think i’ll end up lightening it some)

And a desert material.

When i Put them all in there like this:


And it displays rather nicely into the layer section:
Untitled2.jpg
Yet When I paint, basically everything looks like dirty snow

I presume I am doing something where a base lay shows through more than the other layers?
How do i change this? how do i get them to just paint as I have them originally with only things like fall off causing them to blend?

Everything Is supposed to be used for an “overworld” style map where you will walk to the towns and stuff (think super 3) so mountians and such will be rather large, dont need high detail, but pretty high contrast.

Would appreciate the help as I have no idea.
Tutorial has some other things…but his materials were VERY complex and only used 2.

I am guessing it has to do with the height map of the snow fields basically pushing though?

Uh…I went in and did an output on desert for “height” which is just the specular map

then I deleted the layer info and set them bit different…paints correctly now
(also when I turn the sun up, i get a good enough green… so grasslands stay.

Seems all i need to do now is get the darkened parts of snow more squished together so that makes the caps look bit rocky…
No idea why this fixed it. If anyone could explain I would appreciate it