System Specs: 8gb Ram - Nvidia Geforce 750 ti - i3 core 3.3 ghz - Windows 7 64 - bit
Repro Steps:
Created Landscpae from r16 heightmap on disk (no problems)
Edited Landscape using “smooth” and “flatten” tools (no problems)
Created and applied a Landscape material using landscape layer blend (no problems)
Painted 5 layers (grass, rock_01, rock_02, sand_01, sand_02) onto the landscape (no problems)
Play in editor (no problems)
Save (no problems)
Right after the save the landscape suddenly became invisible. I thought I might have accidentally unchecked “show landscape” in the viewport options, but that was not the problem. In short, when the landscape is selected, it is visible, and the engine works fine. When the landscape is NOT selected, it becomes invisible and the entire editor begins to lag terribly. However, this only occurs when using “lit” mode. In “unlit”, “wireframe”, etc, there is no issue with the landscape disappearing if not selected and there are no lags either. I attempted to build the level, but that didn’t solve the problem. This problem has occurred before, so I re installed the engine in hopes it would fix itself. It seams that didn’t help at all.
I haven’t been able to reproduce this on my end using the steps you provided above. Does this occur in a clean project with no additional content or is it limited to one project?
This problem has occurred twice so far. In both instances these were completely new projects with no starter content. Additional content was imported only in the second project. In the first the landscape was the only thing I had worked on. The landscape is the same r16 file in both projects, and I have used this landscape before in multiple projects, so I have no idea where this problem came from, since I haven’t done anything new.
If you are comfortable with it, can you share the .r16 file? I’ll be happy to take a look and see what may be occurring. Additionally, what setup are you using in your material?
We have not heard from you in several days. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
I’m actually having this exact same issue right now - It just randomly happened (after an auto-save, maybe?), and now I just can’t use this map anymore, which sucks pretty hard.
If anyone has an idea on how to debug this, or what file you’d need from me to check this, it’d be GREAT. Thanks!
Same camera, Landscape is not selected, stuff stops being rendered and the more “Buggy landscape” is on viewport, the more lag it creates (at most, engine will draw 1 frame every ~8 seconds).
It occurs on a map, in a project with starter content, and some other stuff I added (Didn’t try exporting the map itself into another project, gonna update later if it gets fixed). The landscape is the base of my map, the other stuff being a road on top of it, and some small static meshes here and there.
I created it in the editor, and used basic materials with starter content (I think), just to quickly put some snow / grass.
I must add that, this is a huge map - my landscape has this resolution , and is scaled *100 on every axis. The whole scene is a block of around 130k * 120k * 100k.
heh, not really. The only volume I have is a LightmassImportanceVolume. I think I remember messing with culling settings somewhere at some point but, I don’t really know where to look
EDIT: Exporting the map on another (way different) project breaks too.
EDIT2: Hum, I just noticed the Landscape’s Max LODLevel was on -1 (How?), I just put it on 1 and, it works out.
Thing is, I just didn’t touch this before, it just… broke. I can’t put it back on -1 either apparently.
Does this occur in a clean, blank project with no additional content or is it limited to one project? Is your landscape all in the persistent level or are any parts of it in sublevels? Additionally, did you import this as a heightmap or did you create the landscape in editor?
Yeah, I’m not having any problem for now.
Still weird that the engine just… can’t handle this setting. I even wonder what would be the use of setting the Max LODLevel on -1 (Note : it also glitches when set on 0!).
Unfortunately I haven’t been able to reproduce this on my end. I will leave this open for a few days to see if it occurs again. If so please let me know when it changes and what steps were taken just before the change occurs.
I am currently experiencing a similar issues where my landscape suddenly turned transparent. The other landscape that is clear is copied from another file. If delete the transparent one I will lose all landscape sculpting I have done and foliage populating. Is it a display setting or a hotkey I pressed by accident? The landscapes are fine in other levels but are out of date.
Possible solution: Copy the heightdata with the copy paste tool to another part of the landscape, then delete the corrupt components, add new one in the same position and then paste the heightdata.
hello I found a better solution(which is same logic as recreating landscape though this time you don’t have to :D)
1-go to landscape
2-manage:
3-change component size:
4-do not change anything
5-apply