Landscape: Instanced meshes don't yet support unique static lighting for each LOD etc

I come with a very very late reply, but since i got this issue and i still dont see any answer that actually fixs it i decided to write what worked for me.

I tried using the “Foliage” LOD Group as many said here, but since im using my own LODs made by me, i had to import them again and change all the settings again… which adds extra work and it still did not fix my problem.

What did fix it though is to simply change the lighting of the mesh im using as foliage from “static” to “movable”.

So Foliage → Select the mesh → Instance Settings → Mobility change to “Movable” instead of “Static”

About how much this affects performance i dont know, but it finally deleted the messege when building lighting.

Hope it helps someone in the future.

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Change your skylight LOD to High

If you change them to “movable”, these things will not be added to the light building part.

This was actually really helpful! I got a follow-up error claiming I needed to set by bCastDynamicShadow to false to help performance. I found this setting in the foliage tab

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Appeared to work up until I built the lighting only again

Thanks a lot! This issue has been bothering me for a while. For me, this is the only way to resolve the problem.