As you can see, the spotlight does hit the landscape and a part of that landscape (at the right side of the spotlight) does illuminate. It’s a very weird behavior. Force no precomputed lighting is on, but I cannot rebuild the lighting to fix it - it’s grayed out. Any suggestions?
-What happens when you set your light to moveable?
-have you already pressed the play button (sometimes it will solve a light problem)
-does this also happen in the example/default map? (add a landscape - assign a material - add a light)
-what happens when you move the landscape a little bit (e.g some units up/down)
As I can see from attached image, that light affects landscape on the right side.
So…
First of all, for a spot light try to set “inner cone angle” more than 0, set bigger “attent. radius”, bigger “intensity”, or even uncheck “inverse squared falloff”.
I fixed it. I had a ‘0’ plugged to my normal maps for layers 1-3, which is a black color. Changed it to a three-constant - 0.1, 0.1, 1.0 - now it’s a blue color, the way normal maps are supposed to be, and lighting affects the landscape. It’s weird, that if it’s a black color plgged in the normal map slot, some of the light source still shows up and some doesn’t however.