Landscape height limit

Hi, AFAIK this is not possible using the landscape, since UE stores the heightmap of the landscape in 16bit, meaning you got about 65000 unique height values. You can change how they are distributed via the z-scale but you can’t get more values since you’re limited by the 16bit format. Since GPUs do 16bit math much faster than 32bit, I guess its unlikely that you can easily change the system to store the heightmap at 32bit…

What you maybe could try as a workaround would be to make a seperate landscape for your mountain alone, with the default z-scale at 1 you can then get a 512m high mountain.

Is there a way to build mountains lets say 1 km high without changing the Z scale of the landscape?

Im trying to make a large tiled landscape in world composition with varies elevations and with mountains over 750 meters in some places

Changing the Z scale to higher values makes the details awful and you can clearly see the triangles sticking out

Thanks for the quick reply

Ive tried your workaround but i couldnt get it to work in world composition sadly