Landscape Grass Output seems not working in 4.18

Hello Folks,
and before i start: I wish you all a happy new year! May wishes get true.

Actually i encounter the following Problem:
I ported my 4.15 Project to 4.18, succesfully and without any problems. But one thing while remaking Materials costed me a lot of time, and im still without solution.

In 4.15 i had an Similar build-up like photo below.
In the Red Circle, im calculating a simple Slopeblend, in this case just for example. After that ill put the result into my Layerblend node and then use the result in a Alphachannel on a Lerp between a Grass and Rock Texture too.
After that, in the Black Circle, ill set the foliage on rock layer off, and at the grass layer completely on.

in 4.15 this gave me the Abillity to had my Terrain directly textured based on slope (original Material with heightblend etc too) + Grass based on Slope like my Rock&Grass.
In 4.18 this Example just give me the Ability to have my terrain directly textured, but the LandscapeGrassOutput doesnt spawn any foliage on any layer, doesnt matter which number is plugged in.