Landscape grass instances vertex animation (wind) is broken

I just noticed that my trees with wind animation (via material) are no longer animated when spawned using Landscape grass system:

Still tree on the left is an instance; animated tree on the right is the same static mesh placed individually on the level.

Thanks beforehand

Hi ,

Do you have any steps to reproduce this in a clean project or a sample project that this is occurring in?

Thanks,

Hello,

Due to lack of response, we are closing this question for tracking purposes. Please feel free to comment on this thread to reopen it at any time.

Thanks,

Sorry about the lack of response. It appears that animation works if I crank up the values. So basically I have to have 2 instances of the material - one for standalone tree actors and one for instances. It works, but it would be nice if values wouldn’t have to be changed.