Seems like VTBuilder is the choosen one then. My goal now is to learn how to use the blue marvel image set from the world_big asset. It has topography in geotiff files. Any advice using that? I’m learning about world composition in the level stream process, so, How big a world can be in Unreal and what is the correct path about virtual big world development?
Glad I found found your answer (RyanB) and thanks for sharing.