Landscape Error after build in Lighting Results

@ thanks for the reply. I have been under the assumption that per-LOD lightmaps would fix the static lighting artifacts on LOD instances. I’ve detailed the problem here: Static lighting artifacts on Foliage LOD models - World Creation - Epic Developer Community Forums.

Is the correct solution to create LOD instances that still look good when statically lit using the base LOD lightmap? If so, do you know where I can learn how to do that?