Trying to add a texture as emission for Landscape material but doesn’t work properly. However, I have tried just a solid v3 color which does. Is there any way to get this working?
It’s better if you post an image of your material as it’s hard to understand if we can’t see it. Landscapes require the Landscape UV node for a texture or World Position for world aligned. Your texture maybe big in the world and therefore cannot see its colors correctly. Try multiplying by a big number before connecting to the output pin.
After trying other textures I’ve found it’s not the Emissive at all, it’s one of the textures I got from the Starter Content.