Hi,
Given the code:
landscape->EditorApplySpline(magicSpline, StartWidth, EndWidth, StartSideFalloff,
EndSideFalloff, StartRoll, EndRoll, NumSubdivisions,
bRaiseHeights, bLowerHeights, layer, TEXT("Splines"));
Which executes for multiple magicSplines. The Landscape seems to be affected by places which are not covered by the magicSplines reach.
After this script execution, the landscape modifies reserved for the splines layer. Thus it’s impossible to remove the artefacts. Is there any solution to this kind of glitch?
Even more desirably, is there any possibility of preventing this kind of event from occurring on the landscape when applying the splines?
Example Image:
