Hi,
My problem - looks like landscape does not participate at light baking. Its not landscape resolution problem or intensity of indirect light. Its not even lighting settings of project.
Because I tried bake light with static mesh as ground and light is baking as intended. But if i put landscape as ground it’s not baking.
Changing versions or creating new project not helping. Same in 5.4.4 and 5.6.1.
Everything was fine till one day. I can trace only one thing - I was testing disabling Mesh Distance field (because it was tanking my inport time). I even enable it back and still same problem.
Pleas help! It give me headache for two days…