**SOLVED THIS PART **When i activated world composition, I dont see my landscape in the mini map… I watched videos and i follow everything they do, but nothing sows up there otehr than a tiny grey box…
I have been progressing with world composition. a few things that are making me crazy. When I hit play, the game starts with the right level, which is the main menu, but when i hit the button to open level, it starts the persistent level but then loops back to the first main menu level.
Also When i double click my main level map it shows up as persistent, but the other maps are not visible…
I have one level that has actors and characters and nav mesh bounds, and everytime I save the level by clicking the green pencil icon, it shows the floppy disk icon, but then goes back to the green pencil icon. It persistently does this. immediately after saving it. any ideas?
SOLVED: Cutting and pasting everything from that level, back into the same level, fixed that persistent save message icon from showing. No clue…
the loop issue was not weird, and likely caused by importer use of a world-comp level.
they need their own folder since they load everything within the same folder they exist in.
Sorry for Digging old post, but I am bit confuse about using landscape LOD generation.
I have been searching on google for landscape LOD and i learned payment have to be made to simplygon in order to use landscape LOD generation. Then i find unreal docs saying simplygon is no longer integrated in ue 4.22 and above and they have their own solution called skeletal mesh simplification.
So now generating landscape LOD and using it as commercially is free ?