Landscape disappears in movie render que

Had anyone run into the issue of landscape actor disappearing in movie render que ( UE5) it’s on a persistent level and also there when I press play, or there if I do screen capture but disappears only when rendering with que. I tried changing collusion Mip settings and reverting, it is selected to be visible during render. I’m not sure what else could be the problem at this point. Send help :slight_smile:

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Did you find out any solution? Im also facing the same issue. Landscape randomly dissappears while im trying to set up a sequencer to render the movie. Usually happens while im moving keyframes. The landscape actor is still present in the outliner but not visible in scene.

I had the same issue with the world partition map (I believe that’s the name, basically the the default open world map). It wasn’t showing on my render using movie render queue.

What I did was just to “render (local)” instead of “render(remote)”. I’ve been tweaking many settings for days and this is the only thing that worked for me. I was able to render as usual.

I hope this will help some of you.