Hi there!
This is my first time on the UE forum, so in case that I am
posting in the wrong section I am really sorry.
I am using UE version 4.13.1 and did some testing with “Distance Field Ambient Occlusion”.
The images below show my problem:
I created a landscape(import heightmap) and everything worked fine in the editor(img1 = immersive view and img2 = play in new editor window) but as soon as I play the game in standalone mode or launch it some “weird black splatters” occur(img3). I have already found threads about this topic but they mostly describe a problem with the scaling of static meshes and not landscapes. Furthermore I am pretty sure it has to do something with the DFAO because the problem does not occur when setting the sky light to stationary. I know DFAO is still in development so it might be a bug?
Any idea/suggestion/workaround/help is appreciated.
Thank you in advance!


