Landscape components go invisible with tessellation

I have debugged into the issue, and it seems like it’s trying to use the tessellation vertex shader on the LOD 1+ components when it’s not supposed to. Because there’s no tessellation shader bound after the vertex shader all the vertices get junked and nothing gets rendered.

Debug viewmodes are fine because they aren’t tessellation aware so it correctly disables tessellation for the vertex shader as well.

I should have a fix soon!