Downloaded 4.13.0 and did a simple distance based tessellation like I’ve been doing in 4.12 and older versions, except in 4.13 the landscape components are disappeared and only the ones appear when I fly over them. (This is not a tiled landscape).
Also “Used with landscape” checkbox is disappeared from the material editor.
We made some changes to tessellation for Landscape in 4.13. It should be unnoticeable, but we’ve had a couple of reports of invisible landscape components. Can you try removing your material from the landscape and re-applying it to see if it helps?
Did you apply a non-tessellated material to the landscape and the edit it, or did you make the material tessellated and then apply it to the landscape?
Hi Gareth,
We just got 4.13.1 and the problem is still there. Repro steps are exactly the same. I see it marked as resolved but really nothing has changed.
I have debugged into the issue, and it seems like it’s trying to use the tessellation vertex shader on the LOD 1+ components when it’s not supposed to. Because there’s no tessellation shader bound after the vertex shader all the vertices get junked and nothing gets rendered.
Debug viewmodes are fine because they aren’t tessellation aware so it correctly disables tessellation for the vertex shader as well.