Hi, I’m new using unreal, I was trying to render a single image but for some reason looks different in viewport and render, I sculpt the landscape but it’s different in render and don’t have some of the foliage.
And I just noticed is the distance, I made another render close to the mountain and it look good, but there is a point where it start to change like this:
Welcome to the Unreal Forum! I saw another post from you on this. I’m not sure which you’re active on. Try to keep a single thread where possible. I’d start with post-processing effects. Stuff such as exposure settings, bloom, or tone mapping might differ between the viewport and the render. Check your Post Process Volume settings. Also, make sure that your cam settings (in Sequencer or in the camera actor) are the same for both the viewport and the render.