Landscape Blur when Moving in 5.4.1

I just upgraded to 5.4.1 and the landscape blurs when moving in the editor. Are there any solutions to this? If i apply nanite to the landscape it does go away but this causes a grid of white lines that are jaggety all over my landscape. I cant test in PIE just yet, but i will. Any help to either of these problems would be much appreciated.


This is what my landscape looks like after enabling nanite

Just managed to fix the blur problem when moving by changing the landscape texture to use runtime virtual textures. I followed this tutorial. Runtime Virtual Texturing Quick Start | Unreal Engine 4.27 Documentation

In case anyone else has this problem. I managed to fix it by changing all Texture Sample nodes used in the landscape material to “Shared: Warp” and reassigning the material to the landscape.