I just upgraded to 5.4.1 and the landscape blurs when moving in the editor. Are there any solutions to this? If i apply nanite to the landscape it does go away but this causes a grid of white lines that are jaggety all over my landscape. I cant test in PIE just yet, but i will. Any help to either of these problems would be much appreciated.
Just managed to fix the blur problem when moving by changing the landscape texture to use runtime virtual textures. I followed this tutorial. Runtime Virtual Texturing Quick Start | Unreal Engine 4.27 Documentation