I was wondering if someone figured out a way to deal with ugly tiling in the distance like on my mountains in this screen?
I was expecting a built-in material function like a transition to flat color but it doesn’t seem to exist - any pointers?
EDIT:
If you got questions you can always ask them directly at , I asked mine yesterday and I already got an answer.
The answer is apparently to play with Side_MacroScale in the material instance parameters.