Landscape Auto Material (LAM)
Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don’t need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.
Angle-blend between layers
Automatic blending between layers using angle restriction
Sample Forest setting
Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle
Handle painting of different layers using a weight system
Automatic blending between any layers using a heightmap
Prevents texture stretching at vertical sides
Automatic grass generation on different layers
Separate layers to tint the landscape for darker or brighter color localy
Translucency, distortion, reflection, caustics, smart noize randomization, smart roughness randomization, depth color tinting, smooth edge blending
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind
Tessellation and displacement
Splatmasks for auto-generated grass
Nature-like generation by rules of composition
Blending to macro-variation on long distances
Nature-like randomization for grass and landscape tiles
Height-slope variation for landscape
Different materials for top and bottom slope tiles
**Update [16.01.2016] : **Take a look at VEA Games ROADMAP: upcoming LAM updates, features, bug-fixes and more!