@hippowombat I recently resumed work on it. I’m currently focusing on the Heightmap tool. I’ll keep you all updated
The heightmap graph processor now works on arbitrary sized resolution. This is useful for instant feedback in the preview when you change any parameters (the graph is run on a smaller sized heightmap texture for super fast preview. Then a high resolution heightmap texture is processed for a detailed preview that happens in the background and updates the preview when ready
When is this planned to be released on the marketplace?
Soon. It would be released with the Heightmap builder. The voxel builder would follow as a free update
Added multi-threading support on the height map builder. The build is now fast
So is this something as capable as world machine or world creator or is this just to supplement those software?
I modelled a few functions to apply as filters on the height data map. (terrace node)
Here’s the stair function that takes NumStairs and produces a XY graph like this between 0 and 1. I’ll apply this function over the heightmap to get nice terrace platforms
It will not depend on an existing terrain generator. The generation / material management / path creation etc would be handled within the plugin without leaving the editor
Will it work alongside LAM?
I haven’t worked with LAM. I’ll purchase it and have a look later. From the videos it looks like it works on any landscape and it should work
Terraces!
Without terrace node
I’ve created the framework for filter nodes. Adding new filters should be easy. I’ll have more tomorrow
Oh man, Ali, you are the master
I’m working on a Voronoi generator. This will be one of your input generator to the height field (like perlin noise)
A quick prototype in C#
Added a combine node that combines the heightmap based on customizable influence
Here I combine the output of perlin noise and the voronoi nodes
With erosion
This is awesome Ali, I can’t wait.