landscape and foliage disappears, movie render queue

Hi, having a problem with movie render queue to capture image sequence of a camera move. In the editor and sequencer, it looks normal. however, in the rendered images, the landscape and grass are all gone

and at the same time getting all the error messages of this

I was trying to disable motion blur, not sure if the error was related.

Does anyone have clues for getting the foliage and landscape render properly?
any input would be more than helpful.
thanks!

Confirm that all mesh are have enable Nanite support,

Did you find a solution to this?

The warnings and the problem are unrelated. The warnings came from using Temporal Samples with motion blur set to 0 in the PPV. Temporal Samples tick the engine forward specifically to get proper motion blur. If you don’t want motion blur but you want better AA use Spatial Samples.

The reason the grass is not in MRQ might be due to it being on a sub-level set to blueprint rather than always loaded. When MRQ runs it goes into Play to run any logic. When the engine goes into play it won’t load any sublevels unless they are set to Always Loaded or you specifically load them in a BP or Level Sequence.