Landscape and foliage are not culling properly

Hello,

I am creating a game in UE 5.2.1. I started from the VR template and created a new level from the Open World template.

At some point in working on this project, the distance culling for my landscape and static mesh foliage ceased to function properly. Now beyond a certain distance the landscape appears completely black, and my rock foliage is always drawn (Within this distance it culls as expected from the minimum and maximum cull distance settings).

Both the landscape and rock materials lerp between several base colors and textures to achieve my current effect.

I’m using no precomputed lighting.

I’d love to hear any ideas for why this is happening.