Landmass Plugin / Blueprint brush visual bug

Hello everyone!

So basically i’m using the “Landmass” plugin to create an environment in UE5. I chose the blueprint sculpt mode to generate a mountain based on the landmass basic terrain (Nothing fancy, it’s as basic as it can be. But i think it’s important to mention that i selected the 2x2 section in the “Sections per component” setting before creating the terrain). Everything is working just fine until i try to move the nodes that define the spline. When i select a node and drag it to modify the generated geometry this happens:

Its just a visual bug, none of the settings are being invalidated or modified by this situation, but all this artifacts are making the workflow really unpleasant.

What do you think it’s happening and how can i fix this?