I want to mimic this sort of a lamp shade material in a simpler fashion.
Can I get some guides on this?
So far I have used a Fresnel with a Lerp in diffuse and Material mode set to Translucent and Subsurface for lighting.
Doesn’t look as good.
This is what I am trying to achieve.
This is a snapshot from Offise NutsNuts real time archviz demo I found on Youtube.