Im trying to make a smooth transition from my regular jog speed to sprinting and i am very happy with the result, the only problem is when i run it on dedicated server, the animation jitters like crazy.
I feel like i have replicated it correctly but maybe I am wrong or the changes are too much for the server to replicate?
I “fixed” it, but i really dont understand… I mean i understand what i did to fix it and why its working but i dont understand why? Must i call everything twice? Is this not what Multicast is for in the first place or am i mistaken?
Just feels like this (although its working now) is not the right way to do it.
On the off chance it is the right way to do it, I will explain what i did for future viewers of this post.
My solution:
I had to make 2 custom events, one for Client and one for server that call the same thing! As you see above my Custom events were set to multicast but apparently this is not enough so i duplicated the events and set one to client and one to server on both where i call them and what they execute.
As i said above i dont feel like this is the right way even thought its working so if anyone cares to either explain why this is right or how it could be done better that would be really great