Lag / rollback issues

Summary

During a game session, at launch the 20 players in the lobby are in a near lobby, then the game starts normally

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

After a while, when several people leave and others join, lags start to occur at the precise moment when the new players spawn on the spawn pads, as if their registration on the VERSE makes the other players lag.

Expected Result

So when the players on the map stay on the map and don’t leave it’s fine, but as soon as there starts to be a turnover of players, rollbacks appear at the precise moment they spawn.

Observed Result

So when the players on the map stay on the map and don’t leave it’s fine, but as soon as there starts to be a turnover of players, rollbacks appear at the precise moment they spawn.

Platform(s)

ALL

Island Code

8530-0110-2817

Additional Notes

We checked the VERSE registry systems and none of the programmers found any loops or other problems that could potentially cause these rollbacks.

Thats a bit alarming !!

Do you have anything special added to your joining players when they spawn ?

So yes, I add them to the 2 lists for a ranked mode, and for finishers There are also persistences, but I doubt that this is the problem.

I add that the map rollback also in the prelobby, which would mean that the systems are deactivated,

1 Like

The status of FORT-791510 incident has been moved from ‘Needs Triage’ to ‘Needs More Info’.

We’ll take a look, thank you for the report!