Lag occurs on every round after the first round.

Summary

I created a Color Switch Map: 9128-8777-9492 that works perfectly on the first round of every game, however, every round after the first round experiences lag. The lag usualy lasts 1-2 minutes from the stat of the round and causes the character to constantly glitch while walking. The glitching makes the game impossible to play. It doesn’t make sense to me that the first round would work perfectly with no glitching or lag issue, everything loads correctly into the map and there is nothing preventing any sort of error when the player walks, but then when the 2nd round or any other round after that starts, there is an unexplained lag / walking glitch. I don’t know what kind of bug to call this and I DO NOT know what is causing the issue. I thought it could be a barrier issue, however that would not make sense because the barriers are set to hollow box AND the glitch only occurs AFTER the 1st round has ended. Please help!

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

1.) Visit Color Switch Remade Map: 9128-8777-9492.
2.) Walk around the map during the first round and observe how smooth the movement is.
3.) Eliminate your self and enter the 2nd round.
4.) Walk around the map during the 2nd round and observe the walking glitch.
5.) Once you are eliminated, you can repeat step 4 multiple times on any other round and find that there is a walking glitch.

Expected Result

I expect that there should NOT be any sort of walking glitch occuring on any round at all.

Observed Result

Round 1 runs smoothly with no issues when walking, but every round after that point experiences a walking glitch.

Platform(s)

All Platforms!

Island Code

9128-8777-9492

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Additional Notes

The map I published only takes up 21,185/100,000 in memory. It is simple, using prop movers and channel devices controlled by triggers, timers and a random number generator. Everything else is really just decor. No one can realy say that the memory is the problem, because if it was, then the issue would be occuring on ALL of the rounds instead of excluding round 1.