Hello and welcome in this thread.
I was playing a long time with the plugin from Kite&Lightning and getting nice results with it. But every new version of unreal has some new features that seems like a bug for this plugin.
I want to collect them all here in this thread, to discuss about it and hopefully the developer will look after it.
Let´s start with the version 4.15 and what i found out as a “bug”. Maybe i just don´t know how to use it right, but so will be more like me:
Anti-aliasing and dark image output
If you use anti-aliasing “MSAA” you will get a very deep black image with the Stereo Panoramic Movie Capture Plugin. So you have to use “FSAA” or “Temporal AA” to have the same light as you see in the editor.
I think this is a bug. At least you don´t need AA with this plugin, because it is ignoring it. The other solution is, you can set “SP.ForceAlpha 1”, then the black image is also gone.
The pic is pitch black with MSAA enabled:
If you don´t use MSAA, or you use SP.ForceAlpha 1, you will get the right lighting like in the editor:
The yaw and tilt of the camera actor is not working anymore
If you only have one camera actor in the scene and set i to player 0 and want to yaw the cam in the sequencer, let´s say 45°, the image you will get is still straight ahaid. No matter what degrees i input, it is always looking in one direction.
I am sure this works before 4.14. Don´t know if it was 4.12. or 4.13. But now i can control the cam only in x and y axes, tilt and yaw does not work. At least how i do it. Is the tilt or yaw output of the image from this plugin controlled by another asset, like pawn or player ?! Does someone has
a solution for this?
Do you know more “bugs” ? Let´s discuss it here and hopefully they got resolved one day. I like this plugin and use it every day now, but some “bugs” made me going crazy.
Martin from germany.