Apr 12, 2021.Knowledge
Article written by Austin C.
Niagara provides the Effect Type asset to act as a way to group related effects and specify reusable settings for them. Currently Effect Types are geared towards scal…
https://dev.epicgames.com/community/learning/knowledge-base/LJnb/unreal-engine-niagara-scalability-effect-types
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Hi @RudyTriplett and @PiranhaSauce PiranhaSauce, I’ve tried to set up as your tutorial. I try to override the Spawn Count Scale on the Low Scalability, so I suppose to make the emitter to be disappear in that scalability, but it doesn’t work then, the emitter still appears. What should I do to fix it? Thanks for reading