Knowledge Base: Enabling Logging in Shipping Builds

This article was written by Zhi Kang Shao
When packaging an Unreal Engine project using the Shipping configuration, by default all logging is disabled so the application will not produce .log files to the Saved/ folder.…

https://dev.epicgames.com/community/learning/knowledge-base/vzvZ/unreal-engine-enabling-logging-in-shipping-builds

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I would like to know. Will it work for mobile platforms ?

Why the hell does one need to recompile the engine just to get logging information in the shipping build???

I know the standard UE editor log is overly verbose, but it’d still be useful to be able to flag certain warnings and errors for logging in the event a deployed build has issues that need replication

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Thank for this tutorial ! I post what I found here about modifiyng log destination folder :

We’re excited to announce the release of Game Logs System (GLS), a plugin that brings log viewing directly into your game with a specialized overlay. GLS lets you instantly access detailed logs with flexible filtering options by class, object, tag, and more — even in shipping builds. It works across platforms and supports gamepad and touchscreen input, making it ideal for consoles and mobile devices.

For a streamlined debugging experience, check out GLS on [Unreal Fab].