Will this mesh be built in a way that it can utilize the combat system dismemberment so you can cut off the head with no mesh stretching ? Will he be epic scale rig / skeleton? Also What will the knights base be, you said 15 pieces, with them all off is that like a knight shirtless in some medieval underwear? Wondering since i have a wearable inventory system and start with a base state like a semi naked player…
I like the look of it. Not so extremely high-fantasy that most asets on the store tend to go toward. If you keep this more “medieval” rather than fantasy you will for sure have a buyer here!
Big plus that you go with separate meshes for items!
It’s coming along great. After seeing the GDC talks from the Allegorithmic channel regarding the texturing process in Paragon I decided to completely change the texturing workflow to something very similar.