Kite demo - how to change in-game post-process effects

I’m a newb, so I don’t really know my way around the engine yet. I downloaded the kite demo to see some nice eye candy, but the chromatic aberration effect is really ugly and distracting. So I’m trying to turn it off in the editor. I’ve unchecked all the “fringe” effects under post-process in the project settings. I’ve loaded all the levels and gone through every camera and post-process volume in the scene and disabled “fringe” effects on each of them one-by-one. But the effect still shows up when I play the demo. How do I change the settings for the actual in-game camera? Thanks.

Hi,

The lighting and post process settings were keyframed using a custom blueprint called the Scene Lighting Manager. It uses blutilities to gather information from sublevels and then aggregate them into a list. The actual lighting BP data is spread across various sublevels in blueprints called Scene Lighting (and they have a name like 0900 which correlates with shot number).

The workflow to edit those is to select one of the individual scene lighting BPs and go to blutilities and select “Preview this Lighting” and hit “run”. That will disable all other lights and enabled a preview-only version of the lighting/pp/lightfunction setup.

Each instance of the scene lighting BP has all the per-shot tweakable settings on the details panel as editable variables.

Then once you have made your changes, you go back to the scene lighting manager BP and run “update per shot lighting data”. That blutility goes and turns off all the preview lights before gathering all the lighting data into one giant struct (first checking if there are updates etc).

Note that this setup is a bit fragile and you can easily cause lighting errors by forgetting to turn off the preview lighting. When the matinee is played from the beginning it should automatically go and disable all preview lighting setups but you still might see some busted stuff in the editor so its always good to do “update per shot lighting data” on the scene lighting manager BP as a last step.

You can also select from the shot list to see each shots lighting setup by browsing through the giant shot list Enumeration on the Manager BP.

This was all a bit of a fancy way to be able to store whole scene keyframe data in matinee in separate sublevels.