Hello everyone,
I’m developing a space shooter game as a project to learn about unreal engine 4. At the moment, i’ve got a problem where my Pawn (ship) is setted to kinematic. When i’m applying movement to the ship the hit event happens, but if i keep my ship stopped and an asteroid hits my ship, the hit event doesn’t happen.
I’m trying several configurations but until now i couldn’t solve this question.
Sorry if my english isn’t perfect…