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Killing Emitter via Blueprint, only works occasionally. Looking for solution (Niagara)

Hello! :slight_smile:

V Spawns Blueprint Actor containing the Niagara System
B kills two Emitters within this System.

Works sometimes. Very often not, not even on the first spawn. Then again 10 times in a row. Feels very random.

I tried using arrays for more specific values, I tried saving the Niagara System instead of the Blueprint Actor as value. Same results.

Im happy for every suggestion :slight_smile:

Thanks a lot!

Update: Doesnt make too much sense but what I did now is the following:

Before setting the killing bool I set the lifetime of the emitter to 0.
Only setting the lifetime emitter to 0 results into a delayed death.
But combining both not only results into instant death but somehow got rid of the β€œworks sometimes/sometimes not”