I know theres the Kill Box Module in Cascade and I tried that but had another problem with that. So the question is, is there any way to kill particles through a volume placed in the editor? Like with a Trigger Box or smth like that?
I have many Particle Systems (28 to be precise), some of them facing in one direction, some of them into another. Inside of those Particle Systems there are 3 Emitters to give me the desired effect and it looks like I want, but they are visible outside the object they should stay in. I thought that there will be a kind of way to kill the particles outside of the emitter. But I haven’t found something.
I want to kill every particle touching a volume I give or every particle leaving a volume, that doesn’t matter then.
P.S.: Another, but smaller problem: I can’t right-click “Color Over Life” and set up parameters. Why that?