How would I be able measure how many kills I got in a game. The game is multiplayer in blueprints and pvp. So when you kill another player in the match you gain a kill (like every other shooter in the world)
Thanks.
what you can do is create an int variable, and in your players hit reg (in the damage deal system) you track the damage dealer, cast it to your player controller and add 1 to it s score value when the players die
Thanks for the reply
I’ve have tried doing this but the part which i don’t understand is how to “track the damage dealer” and make him the one who gets the kill.
for exemple, you can use the player controller that ownes the projectile that hits.
if i remember well there is a good exemple for that in the multiplayer shootout. (you ll find it in the learn panel of the launcher)