Reference ID
f78481ec-45f2-ff08-5782-f3b381006092
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
AI
Summary
Hello Community,
I have tried to count the route of a Guardian Path-Note with a trigger.
The Trigger makes the Sound and also the visualisation that is has counted it. But it will not send this to the Game ender event. If i run myself or shoot on the same trigger it will end the game as it should. That makes no sense for me…
I have also tried several other thinks like to count the Path-Note with a Tracker, but the tracker do not even count and i have directly link the Path-Note/Guradian Spawn Event with the Game Ender. This has also not worked for me.
Can someone explain me this or have an idea how it can work? Or is it just a bug?
King Regards
Andre
Steps to Reproduce
Create a Guardian Spawner.
Create a Patroul-Path. Link Spawner with path so the Guardians will walk the Path.
Put a Trigger (or Tracker with increase procress)) on the Event - when node point is reached.
Put a event from the trigger to the game ender so the game should end.
Expected Result
Once a Guardian reach the Path-Note the game should end.
Observed Result
The Trigger will get activated but will not send a event to the Game ender.
Platform(s)
windows
Additional Notes
Tested with trigger; Tracker; Kanal and directly with the Game Ender. Also tested it with the Guardian Spawner event “when guardian spawns” and it does not work at all.