Trying to make it to where my blueprint timeline speed increases when I press a certain button in game (for testing time of day parameters to make sure things look right without having to edit the length of the timeline a thousand times) but when I press the button (Y) at run-time, nothing happens. I have multiple screens and can keep an eye on how the blueprint behaves during runtime, and I set up a sprint function (hold left shift to sprint) in the 3rd person character blueprint, and when I press left shift at run-time, I can see that node casting to the other nodes just fine. But in my time of day/weather blueprint, the press Y event key does nothing. Is there a setting I’m missing?
Here’s a picture of my blueprint.