Dear All! I have created a basic keyframe animation for a sword, baked the animation, & exported into UE5, but in UE the animation (180frame, 30fps, 6 secs) is twitchy. Big parts are moving smooth as intended, the small ones are 4x 5x faster. What could be the issue? Is it in the export or import part? Thanks for your attention in advance
KR
Update: I have tried importing back into Maya and it does work well
Hi @samaellion! From your provided samples, please make sure that, in your Unreal import animations, “Preserve local transforms” is checked. Re-import your files, if necessary.
Maya seems to have a tendency with these sort of animation scenarios. As an alternative, if you have Blender installed, do a test by loading up your asset and animation there, then export it using “Simplify” set to 0 (found in the Animation category of the FBX export options).