Keyboard Input Isn't Registers After Removing Widget From Parent

Hey everyone,

I’ve been working on a puzzle for the game I’ve been developing and have run into an issue I can’t seem to fix. A quick rundown is, the player presses F to enter the puzzle, I then use SetViewTargetWithBlend() to focus the camera on the puzzle. When the player is in the puzzle a widget is displayed to viewport. The widget only consists of EditableText. When the player looses focus with the EditableText, it should exit the puzzle, moving the camera back to the player and removing the widget from parent. That all works well, the problem is the player looses all ability to use their keyboard, but they can still look around just fine. This is only fixed when the player clicks their mouse. I have tried SetFocusToGameViewport() as well as SetInputMode_GameOnly() but neither seem to work, maybe I’m just using them wrong or missing something? Please let me know if you know anything I can try to fix this issue.

Thanks everyone!