Keeping session id with non-UE server

I’m trying to create a client with UE which will connect to a non-UE game server. The server requires a session identifier for communication, and that identifier can be obtained by a simple HTTP login call. I’m trying to figure out how this fits into UE. I can make the HTTP call from my main menu to log in, but where to keep the resulting session id? Should it be a part of the game state? Or maybe should it be somehow connected to a player state?

Hi @Pete_the_B , could you figure it out how to do it? And if yes, would you kindly share with us t the workaround?


After 4 years, I don’t remember.