Keep particles from passing through walls

I’m also interested in the proper way to do this, I’ve been playing around, most can be mitigated adding a “Actor Collision” to the emitter, this should stop going trough walls… but this happened to me. The collision modifier helped a lot, but still some particles go through the walls, thats why I guess should be a better/proper way!

Hope it helps! GL

**BEFORE “ACTOR COLLISION”

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**AFTER “ACTOR COLLISION”

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