Keep mapping constant ?

Hi,

Is there a way to keep UVmapping constant if i scale a 3D model ?

Thanks.

You mean use the same texel density?
It is possible with world position texture mapping.

https://docs.unrealengine.com/latest/images/Engine/Rendering/Materials/ExpressionReference/Coordinates/WorldPosPlanarMap.jpg

Check “WorldAlignedTexture” material function